module Spongie {
	imports {
		Base}
	
    item Jacket_SheepWool
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Jacket,
        ClothingItem = Jacket_SheepWool,
        BodyLocation = Jacket,
        IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green,
        BloodLocation = Jacket,
        FabricType = Leather,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
		
        Insulation = 0.65,
        WindResistance = 0.4,
        WaterResistance = 0.25,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_SheepWoolROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Jacket,
        ClothingItem = Jacket_SheepWoolROLL,
        BodyLocation = Jacket,
        IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green,
        BloodLocation = Shirt;Neck,
        FabricType = Leather,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
		
        Insulation = 0.65,
        WindResistance = 0.4,
        WaterResistance = 0.25,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_SheepWoolOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Jacket,
        ClothingItem = Jacket_SheepWoolOPEN,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green,
        BloodLocation = Jacket,
        FabricType = Leather,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
		
        Insulation = 0.55,
        WindResistance = 0.2,
        WaterResistance = 0.15,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_SheepWoolOPENROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Jacket,
        ClothingItem = Jacket_SheepWoolOPENROLL,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = SheepWoolJacket;SheepWoolJacket_Black;SheepWoolJacket_Green,
        BodyLocation = Shirt;Neck,
        FabricType = Leather,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.97,
        BiteDefense = 15,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.25,
		
        Insulation = 0.55,
        WindResistance = 0.2,
        WaterResistance = 0.15,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
	
	item Jacket_PoliceArmor
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Police Armored Jacket,
        ClothingItem = Jacket_PoliceArmor,
        BodyLocation = Jacket,
        Icon = Jacket_PoliceArmor,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.90,
        NeckProtectionModifier = 0.75,
        BiteDefense = 20,
        ScratchDefense = 25,
        BulletDefense = 20,
		
        WaterResistance = 0.35,
        Insulation = 0.6,
        WindResistance = 0.2,
		
        Weight = 3.5,
		
        WorldStaticModel = TShirt_Ground,
    }
	item Jacket_PoliceArmorLong
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Sleeved Armoured Police Jacket,
        ClothingItem = Jacket_PoliceArmorLong,
        BodyLocation = Jacket,
        Icon = Jacket_PoliceArmor,
        BloodLocation = Jacket,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.80,
        CombatSpeedModifier = 0.80,
        NeckProtectionModifier = 0.75,
        BiteDefense = 25,
        ScratchDefense = 30,
        BulletDefense = 30,
        WaterResistance = 0.3,
        Insulation = 0.6,
        WindResistance = 0.2,
		
        Weight = 4,
		
        WorldStaticModel = Jumper_Ground,
    }
	
	
    item Jacket_Flight
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket,
        ClothingItem = Jacket_Flight,
        BodyLocation = Jacket,
        IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4,
        BloodLocation = Jacket,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_FlightROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket,
        ClothingItem = Jacket_FlightROLL,
        BodyLocation = Jacket,
        IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
	item Jacket_FlightOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket,
        ClothingItem = Jacket_FlightOPEN,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4,
        BloodLocation = Jacket,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.25,
        WindResistance = 0.4,
        WaterResistance = 0.3,
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
	item Jacket_FlightOPENROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket,
        ClothingItem = Jacket_FlightOPENROLL,
        BodyLocation = Jacket_Bulky,
        IconsForTexture = FlightJacket1;FlightJacket2;FlightJacket3;FlightJacket4;FlightJacket5;FlightJacket6;FlightJacket7;FlightJacket4,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.96,
        CombatSpeedModifier = 0.97,
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.25,
        WindResistance = 0.4,
        WaterResistance = 0.3,
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
	
    item Jacket_FlightVest
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket Sleeveless,
        ClothingItem = Jacket_FlightVest,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = FlightJacketVest1;FlightJacketVest2;FlightJacketVest3;FlightJacketVest4;FlightJacketVest5;FlightJacketVest6;FlightJacketVest7;FlightJacketVest4,
        BloodLocation = ShirtNoSleeves;Neck,
        FabricType = Cotton,
		
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        Weight = 1.5,
		
        WorldStaticModel = BulletVest_Ground,
    }
	item Jacket_FlightVestOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Flight Jacket Sleeveless,
        ClothingItem = Jacket_FlightVestOPEN,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = FlightJacketVest1;FlightJacketVest2;FlightJacketVest3;FlightJacketVest4;FlightJacketVest5;FlightJacketVest6;FlightJacketVest7;FlightJacketVest4,
        BloodLocation = ShirtNoSleeves;Neck,
        FabricType = Cotton,
		
        BiteDefense = 10,
        ScratchDefense = 25,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.25,
        WindResistance = 0.4,
        WaterResistance = 0.3,
        Weight = 1.5,
		
        WorldStaticModel = BulletVest_Ground,
    }
	
    item Jacket_Denim
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Jacket,
        ClothingItem = Jacket_Denim,
        BodyLocation = Jacket,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue,
        BloodLocation = Jacket,
        FabricType = Denim,
		
        CombatSpeedModifier = 0.95,
		BiteDefense = 7,
        ScratchDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.5,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_DenimOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Jacket,
        ClothingItem = Jacket_DenimOPEN,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue,
        BloodLocation = Jacket,
        FabricType = Denim,
		
        CombatSpeedModifier = 0.95,
		BiteDefense = 7,
        ScratchDefense = 15,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_DenimROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Jacket,
        ClothingItem = Jacket_DenimROLL,
        BodyLocation = Jacket,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue,
        BloodLocation = Shirt;Neck,
        FabricType = Denim,
		
        CombatSpeedModifier = 0.95,
		BiteDefense = 7,
        ScratchDefense = 15,
        Insulation = 0.4,
        WindResistance = 0.5,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_DenimOPENROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Denim Jacket,
        ClothingItem = Jacket_DenimOPENROLL,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = ShirtDenimBlue;ShirtDenimLightBlack;ShirtDenimLightBlue,
        BloodLocation = Shirt;Neck,
        FabricType = Denim,
		
        CombatSpeedModifier = 0.95,
		BiteDefense = 7,
        ScratchDefense = 15,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = Jacket_Ground,
    }
	
	
    item Jacket_WinterCoat
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Coat,
        ClothingItem = Jacket_WinterCoat,
        BodyLocation = JacketHat_Bulky,
		IconsForTexture = WinterCoat1;WinterCoat2;WinterCoat3;WinterCoat4;WinterCoat5;WinterCoat6;WinterCoat7;WinterCoat8;WinterCoat9;WinterCoat10,
        BloodLocation = LongJacket;FullHelmet,
        FabricType = Cotton,
        RunSpeedModifier = 0.80,
        CombatSpeedModifier = 0.85,
		
        ClothingItemExtra = Spongie.Jacket_WinterCoatDOWN,
        ClothingItemExtraOption = DownHoodie,
        clothingExtraSubmenu = Wear,
		
        BiteDefense = 20,
        ScratchDefense = 25,
		
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.8,
		
        Weight = 3.5,
        WorldStaticModel = Hoodie_Ground,
    }
    item Jacket_WinterCoatDOWN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Winter Coat,
        ClothingItem = Jacket_WinterCoatDOWN,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = WinterCoat1;WinterCoat2;WinterCoat3;WinterCoat4;WinterCoat5;WinterCoat6;WinterCoat7;WinterCoat8;WinterCoat9;WinterCoat10,
        BloodLocation = LongJacket,
        FabricType = Cotton,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.85,
		
        ClothingItemExtra = Spongie.Jacket_WinterCoat,
        ClothingItemExtraOption = UpHoodie,
        clothingExtraSubmenu = Wear,
		
        NeckProtectionModifier = 0.5,
        BiteDefense = 20,
        ScratchDefense = 25,
		
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
		
        Weight = 3.5,
        WorldStaticModel = Hoodie_Ground,
    }
	
    item Jacket_Field
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Field Jacket,
        ClothingItem = Jacket_Field,
        BodyLocation = Jacket,
        Icon = FieldJacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.90,
        CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.5,
        FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_FieldOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Field Jacket,
        ClothingItem = Jacket_FieldOPEN,
        BodyLocation = Jacket_Bulky,
        Icon = FieldJacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.90,
        CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.25,
        WindResistance = 0.3,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_FieldROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Field Jacket,
        ClothingItem = Jacket_FieldROLL,
        BodyLocation = Jacket,
        Icon = FieldJacket,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.90,
        CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.45,
        WindResistance = 0.5,
        FabricType = Cotton,
        WaterResistance = 0.45,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_FieldOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Field Jacket,
        ClothingItem = Jacket_FieldOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = FieldJacket,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.90,
        CombatSpeedModifier = 0.95,
        BiteDefense = 20,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.25,
        WindResistance = 0.3,
        FabricType = Cotton,
        WaterResistance = 0.25,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
    item Jacket_Bomber
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bomber Jacket,
        ClothingItem = Jacket_BomberThick,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.90,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.75,
        Insulation = 0.65,
        WindResistance = 0.8,
        WaterResistance = 0.7,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_BomberOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bomber Jacket,
        ClothingItem = Jacket_BomberThickOPEN,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.90,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.75,
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_BomberROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bomber Jacket,
        ClothingItem = Jacket_BomberThickROLL,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.90,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.75,
        Insulation = 0.65,
        WindResistance = 0.8,
        WaterResistance = 0.7,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = Jacket_Ground,
    }
    item Jacket_BomberOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Bomber Jacket,
        ClothingItem = Jacket_BomberThickOPENROLL,
        BodyLocation = Jacket_Bulky,
		IconsForTexture = BomberJacket1;BomberJacket2;BomberJacket3;BomberJacket4,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.85,
        CombatSpeedModifier = 0.90,
        BiteDefense = 20,
        ScratchDefense = 40,
        NeckProtectionModifier = 0.75,
        Insulation = 0.45,
        WindResistance = 0.6,
        WaterResistance = 0.5,
        FabricType = Leather,
        Weight = 3,
        WorldStaticModel = Jacket_Ground,
    }
	
	
    item Vest_Puffy
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Puffy Vest,
        ClothingItem = Vest_Puffy,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = PuffyVest,
        BloodLocation = ShirtNoSleeves;Neck,
        FabricType = Cotton,
		
		
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.3,
        WindResistance = 0.4,
        WaterResistance = 0.5,
        Weight = 1.5,
		
        WorldStaticModel = BulletVest_Ground,
    }
	item Vest_PuffyOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Puffy Vest,
        ClothingItem = Vest_PuffyOPEN,
        BodyLocation = TorsoExtraVest,
        IconsForTexture = PuffyVest,
        BloodLocation = ShirtNoSleeves;Neck,
        FabricType = Cotton,
		
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
		
        Insulation = 0.2,
        WindResistance = 0.25,
        WaterResistance = 0.3,
        Weight = 1.5,
		
        WorldStaticModel = BulletVest_Ground,
    }
	
    item Jacket_Quilted
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Quilted Jacket,
        ClothingItem = Jacket_Quilted,
        BodyLocation = Jacket,
        Icon = FieldJacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.4,
        WaterResistance = 0.2,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_QuiltedOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Quilted Jacket,
        ClothingItem = Jacket_QuiltedOPEN,
        BodyLocation = Jacket_Bulky,
        Icon = FieldJacket,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.4,
        WindResistance = 0.3,
        WaterResistance = 0.1,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_QuiltedROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Quilted Jacket,
        ClothingItem = Jacket_QuiltedROLL,
        BodyLocation = Jacket,
        Icon = FieldJacket,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.4,
        WaterResistance = 0.2,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_QuiltedOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Quilted Jacket,
        ClothingItem = Jacket_QuiltedOPENROLL,
        BodyLocation = Jacket_Bulky,
        Icon = FieldJacket,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.98,
        BiteDefense = 10,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.4,
        WindResistance = 0.3,
        WaterResistance = 0.1,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
    item Jacket_PeaCoat
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoat,
        BodyLocation = Jacket,
		Icon = JacketSuitWhite,
        BloodLocation = Jacket,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.7,
        WindResistance = 0.4,
        WaterResistance = 0.2,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoatOPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoatOPEN,
        BodyLocation = Jacket_Bulky,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoatROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoatROLL,
        BodyLocation = Jacket,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.7,
        WindResistance = 0.4,
        WaterResistance = 0.2,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoatOPENROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoatOPENROLL,
        BodyLocation = Jacket_Bulky,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
	
    item Jacket_PeaCoat2
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoat2,
        BodyLocation = Jacket,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.7,
        WindResistance = 0.4,
        WaterResistance = 0.2,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoat2OPEN
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoat2OPEN,
        BodyLocation = Jacket_Bulky,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoat2ROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoat2ROLL,
        BodyLocation = Jacket,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.7,
        WindResistance = 0.4,
        WaterResistance = 0.2,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
    item Jacket_PeaCoat2OPENROLL
    {
	    DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pea Coat,
        ClothingItem = Jacket_PeaCoat2OPENROLL,
        BodyLocation = Jacket_Bulky,
		Icon = JacketSuitWhite,
        BloodLocation = Shirt;Neck,
        FabricType = Cotton,
		
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
		
        BiteDefense = 15,
        ScratchDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.35,
		
        Weight = 2,
		
        WorldStaticModel = JacketLong_Ground,
    }
	
	
	
    item Jacket_Tweed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tweed Jacket,
        ClothingItem = Jacket_Tweed,
        BodyLocation = JacketSuit,
        BloodLocation = Jacket,
        IconsForTexture = JacketSuitBlack;JacketSuitBlack;Jacket_Tweed3;Jacket_Tweed3;Jacket_Tweed5,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_TweedOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tweed Jacket,
        ClothingItem = Jacket_TweedOPEN,
        BodyLocation = JacketSuit,
        BloodLocation = Jacket,
        IconsForTexture = JacketSuitBlack;JacketSuitBlack;Jacket_Tweed3;Jacket_Tweed3;Jacket_Tweed5,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
	
    item Jacket_TweedROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tweed Jacket,
        ClothingItem = Jacket_TweedROLL,
        BodyLocation = JacketSuit,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketSuitBlack;JacketSuitBlack;Jacket_Tweed3;Jacket_Tweed3;Jacket_Tweed5,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.55,
        WindResistance = 0.45,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
    item Jacket_TweedOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Tweed Jacket,
        ClothingItem = Jacket_TweedOPENROLL,
        BodyLocation = JacketSuit,
        BloodLocation = Shirt;Neck,
        IconsForTexture = JacketSuitBlack;JacketSuitBlack;Jacket_Tweed3;Jacket_Tweed3;Jacket_Tweed5,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.25,
        WindResistance = 0.25,
        FabricType = Cotton,
        Weight = 2,
        WorldStaticModel = SuitJacket_Ground,
    }
	
    item Jacket_Ribbed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ribbed Leather Jacket,
        ClothingItem = Jacket_Ribbed,
        BodyLocation = Jacket,
        Icon = JacketLeatherBlack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 15,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.7,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_RibbedOPEN
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ribbed Leather Jacket,
        ClothingItem = Jacket_RibbedOPEN,
        BodyLocation = Jacket,
        Icon = JacketLeatherBlack,
        BloodLocation = Jacket,
        RunSpeedModifier = 0.95,
        BiteDefense = 15,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.3,
        WindResistance = 0.4,
        FabricType = Leather,
        WaterResistance = 0.3,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
    item Jacket_RibbedROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ribbed Leather Jacket,
        ClothingItem = Jacket_RibbedROLL,
        BodyLocation = Jacket,
        Icon = JacketLeatherBlack,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        BiteDefense = 15,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.5,
        WindResistance = 0.7,
        FabricType = Leather,
        WaterResistance = 0.4,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
		
    }
    item Jacket_RibbedOPENROLL
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Ribbed Leather Jacket,
        ClothingItem = Jacket_RibbedOPENROLL,
        BodyLocation = Jacket,
        Icon = JacketLeatherBlack,
        BloodLocation = Shirt;Neck,
        RunSpeedModifier = 0.95,
        BiteDefense = 15,
        ScratchDefense = 30,
        NeckProtectionModifier = 0.5,
        Insulation = 0.3,
        WindResistance = 0.4,
        FabricType = Leather,
        WaterResistance = 0.3,
        Weight = 2,
        WorldStaticModel = JacketCoat_Ground,
    }
	
}